일본 문화 vs 한국 문화 1년간의 세계 매상
한국
Dungeon Fighter 1조 6800억원(2018 ※1)
Cross Fire 1조 4560억원(2018 ※2)
PUBG 1조 1513억원(2018 ※3)
Lineage2 1조 0976억원(2017 ※4)
Maple Story 3124억원(2017 ※5)
BTS 2300억원(2018 ※6)
일본
Play Station4 7조 7280억원(2016 ※7)
Nintendo Switch 5조 1363억원(2017 ※8)
Pokemon 약 5조 0000억원(2016 ※9)
Pokemon GO 1조 4560억원(2018 ※10)
Dragon Ball 1조 4024억원(2018.4-2019.3 ※11)
FGO 1조 3440억원(2018 ※12)
Monster Strike 1조 1200억원(2018 ※13)
Gundam 7854억원(2018.4-2019.3 ※14)
Puzzle & Dragons 4763억원(2017 ※15)
Monster Hunter:World 4702억원(2018 ※16)
One Piece 3807억원(2017.4-2018.3 ※17)
(※1)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※2)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※3)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※4)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
(※5)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
(※6)https://news.joins.com/article/22959664
(※7) PS4($325) x 1600만대 + PS4PRO($425) x 400만대 = $69억 = 7조 7280억원
PS4 연간 매상 = 2000만대
http://jp.gamesindustry.biz/article/1804/18042702/
PS4의 매상 비율 = PS4가 8할, PS4PRO가 2할
http://blog.livedoor.jp/toshiboking/archives/22453235.html
(※8)$300 x 1486만대 = $4.586B = 5조 1363억원
https://www.famitsu.com/news/201801/31150873.html
(※9) 아시아 이외의 매상 = $3.3B = 3조 6960억원
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330
일본의 매상 = $63520m = 7114억원
https://en.wikipedia.org/wiki/The_Pokemon_Company
일본 이외의 아시아의 매상 = 불명.5000억원 전후?
(※10)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※11)https://gamebiz.jp/?p=210384
http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018
(※11)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※13)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※14)https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/9172?entry_id=6242
(※15)https://www.famitsu.com/news/201712/08147606.html
(※16)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※17)https://gamebiz.jp/?p=210384
http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018
1 달러=1120원
1엔=10.07원
日本文化 vs 韓国文化 1年間の世界売り上げ
韓国
Dungeon Fighter 1兆6800億ウォン(2018 ※1)
Cross Fire 1兆4560億ウォン(2018 ※2)
PUBG 1兆1513億ウォン(2018 ※3)
Lineage2 1兆0976億ウォン(2017 ※4)
Maple Story 3124億ウォン(2017 ※5)
BTS 2300億ウォン(2018 ※6)
日本
Play Station4 7兆7280億ウォン(2016 ※7)
Nintendo Switch 5兆1363億ウォン(2017 ※8)
Pokemon 約5兆0000億ウォン(2016 ※9)
Pokemon GO 1兆4560億ウォン(2018 ※10)
Dragon Ball 1兆4024億ウォン(2018.4-2019.3 ※11)
FGO 1兆3440億ウォン(2018 ※12)
Monster Strike 1兆1200億ウォン(2018 ※13)
Gundam 7854億ウォン(2018.4-2019.3 ※14)
Puzzle & Dragons 4763億ウォン(2017 ※15)
Monster Hunter:World 4702億ウォン(2018 ※16)
One Piece 3807億ウォン(2017.4-2018.3 ※17)
(※1)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※2)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※3)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※4)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
(※5)http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf
(※6)https://news.joins.com/article/22959664
(※7)PS4($325) x 1600万台 + PS4PRO($425) x 400万台 = $69億 = 7兆7280億ウォン
PS4年間売り上げ = 2000万台
http://jp.gamesindustry.biz/article/1804/18042702/
PS4の売り上げ比率 = PS4が8割、PS4PROが2割
http://blog.livedoor.jp/toshiboking/archives/22453235.html
(※8)$300 x 1486万台 = $4.586B = 5兆1363億ウォン
https://www.famitsu.com/news/201801/31150873.html
(※9)アジア以外の売り上げ = $3.3B = 3兆6960億ウォン
http://www.licensingexpochina.com/Portals/12/Image/Top 150 Global Licensors.pdf?ver=2017-07-06-090804-330
日本の売り上げ = $63520m = 7114億ウォン
https://en.wikipedia.org/wiki/The_Pokemon_Company
日本以外のアジアの売り上げ = 不明。5000億ウォン前後?
(※10)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※11)https://gamebiz.jp/?p=210384
http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018
(※13)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※14)https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/9172?entry_id=6242
(※15)https://www.famitsu.com/news/201712/08147606.html
(※16)https://www.gamesindustry.biz/articles/2019-01-16-fortnite-tops-2018-superdata-chart-with-usd2-4b-digital-revenue
(※17)https://gamebiz.jp/?p=210384
http://corp.toei-anim.co.jp/ir/materials/library.php?y=2018
1ドル=1120ウォン
1円=10.07ウォン